The Exile of Kittens

Official illustration by Clément de Ruyter
The Exile of Kittens is King Walter's most unjust law. On the pretext of a coming-of-age quest, it drives Kittens picked by a draw out of the Kingdom of Cats. It is a punishment for their families and a danger for every child sent away.
Walter holds the draw on a calendar known to him alone, and everyone knows it is rigged. A mock celebration follows, during which he assigns the Kittens a quest: bring back a real treasure, not junk. That is the condition for seeing their loved ones again and continuing to grow up in relative safety within the Kingdom.
His instructions are often vague, incomplete or even lies. So young cats often grow up in exile, in the wild, having given up on the quest for good.
Walter only has to threaten a family's children or grandchildren with exile at the first hint of protest: the Kingdom lives in fear and never questions him. He also plots in secret with the Yardogs to keep a convenient enemy at hand, another threat he uses to silence his subjects. His comfort, and that of his court, whose privileges are theirs from birth, depends on it.
Not every exiled Kitten leaves Cat Tree City behind. A small group, led by a street Kitten at home in the sewers, once faked its departure, then came back to hide just beneath the city: they are the Pillow Knights.
The Kittens the players embody are exiles of this law.