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Discovery Box

Characters
Factions
Locations
Items
Scenarios

A starter set designed to play right out of the box, with no preparation. Meant for families, children (from ages 7-8) and groups discovering roleplaying. About 10 to 11 hours of scripted play in total.

Contents

The box contains two booklets, 5 pre-generated characters, 6 large location maps, 24 dice and tokens.

Booklet 1 offers three short adventures (30 to 60 min each) that introduce the rules gradually, one mechanic at a time.

Booklet 2 contains two longer adventures of about 4 hours, one in Bigwheel, the other in Corktown.

Adventures (wiki pages)

The scenarios tied to this box each have a page under Scenarios, with synopsis and Storyteller notes in the private block.

Booklet 1 (short introduction, in booklet order):

Booklet 2 (longer adventures):

New settings

Bigwheel is a former amusement park turned into a free enclave by the raccoon Dualeaper, a refuge for those fleeing Walter's yoke.

Corktown is a cosmopolitan and free port city, dominated by the sprawling Rinswith-Gutrotter family.

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