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Core Rules

Simplified Rules

The rules of Dungeons and Kittens build on one another. For very young players, or for a table that wants to keep things as simple as possible, the book suggests introducing them one at a time, over several games.

Step 1: the bare minimum

The table uses only the three Abilities and Heart points. Players always roll three dice, and a single success is enough. Everything else is set aside.

Step 2: triples

Next comes the triples rule, which is visible on the dice straight away.

Step 3: re-rolls

Re-rolls come next, granted by Purr-ecious items and Cattributes. This is also the time to introduce those two ideas.

Step 4: the rest

Last come difficulty levels, skills with advantages and disadvantages, and then Furr-endship points.

Casting meowgic spells and fighting Catfights both rely on all of these rules. For the first spells or the first Catfight, the book advises explaining step by step what happens and how the game resolves it. Each table remains free to use only some of the rules.