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Core Rules

Heart and Furr-endship Points

Heart points

Heart points measure the Kitten's health and confidence. Their maximum equals Strong plus Smart. They drop when the Kitten gets tired, is stressed or attacked, or loses hope.

In play, a Kitten loses them in two cases: when he suffers a loss or a wound during a Catfight, and when he re-casts a spell already used that day, which costs 1 point.

Zero Heart points

The Kitten is out of play: he stays inactive while the scene lasts, unless he can rest or be cared for first. He may have been knocked out, scared, forced to leave or frozen.

In a Catfight, what follows depends on its type (see Catfights). Kittens do not die, except in very exceptional circumstances such as a Claw Catfight.

A Kitten recovers Heart points in three ways:

  • by resting: 1 point over lunch and 1 after a night's sleep, none if he cannot rest at those times
  • by being looked after: a successful Smart roll gives him 1 point, with only one attempt per half-day
  • by being pampered: a comrade spends 1 Furr-endship point and gives him 1 Heart point at once

Furr-endship points

Furr-endship points measure the Kitten's morale, happiness and luck. Their maximum equals his Cute score.

The player can spend them in three ways:

  • once the dice are rolled, 1 Furr-endship point adds 1 automatic success, either to her own Kitten's roll or to a companion's. Counting the dice, a roll cannot go past 4 successes this way
  • 1 Furr-endship point lets a Kitten give 1 Heart point to another Kitten with a big hug, outside of a Catfight
  • entering a Claw Catfight always costs 1 Furr-endship point

Furr-endship points do not come back with rest, with time, or at the start of a session. A Kitten recovers 1 when he:

  • spends a quiet night with his companions in a safe, comfortable place, away from the worries of the adventure
  • spends a pleasant evening with friends, old or new, eating, telling stories and sharing some warmth, without squabbling
  • watches an interesting or moving show with his friends, such as a concert, an acrobatics display or a fine sunset

When a Kitten gets into trouble because of his character trait, he chooses one of his companions, who recovers 1 Furr-endship point.