Character Trait
Every Kitten has a character trait, which can help him or cause him trouble. Each of these two uses is available once per game session.
When the trait helps with an action, the Kitten gains an advantage on that roll, as he would with a skill, and the player rolls 4d6 instead of 3d6.
The Kitten may also let his trait mess something up or stop him from acting. When this happens, he may give a Furr-endship point to one of his comrades.
Example: Luner the scaredy-kitten
To escape a dangerous situation, Luner uses his trait and gains an advantage on the Strong roll that lets him run as fast as he can. Later in the same session, he freezes during a Fang Catfight and leaves his companions to deal with it. After the conflict, the one who comforts him receives a Furr-endship point.