Skip to main content

Experience

At the end of each session, every Kitten gains 1 experience point. If the session wraps up an adventure or a personal goal, he gains 1 more.

Spending experience

ImprovementCost
Raise an Ability2 XP per rank to reach
Learn a skill2 XP
Learn a spell2 XP
Add an item slot4 XP

Raising Strong or Smart increases the Heart point maximum. Raising Cute increases the Furr-endship point maximum. A Kitten cannot carry more than 5 Purr-ecious items, unless he unlocks an extra slot.

Example: raising Strong from 2 to 3 costs 6 XP (2 multiplied by the target rank, that is 3).