Experience
At the end of each session, every Kitten gains 1 experience point. If the session wraps up an adventure or a personal goal, he gains 1 more.
Spending experience
| Improvement | Cost |
|---|---|
| Raise an Ability | 2 XP per rank to reach |
| Learn a skill | 2 XP |
| Learn a spell | 2 XP |
| Add an item slot | 4 XP |
Raising Strong or Smart increases the Heart point maximum. Raising Cute increases the Furr-endship point maximum. A Kitten cannot carry more than 5 Purr-ecious items, unless he unlocks an extra slot.
Example: raising Strong from 2 to 3 costs 6 XP (2 multiplied by the target rank, that is 3).