Extras
Extras and monsters are built like simplified Kittens. They follow the same rules as Kittens for rolling dice, with advantages, disadvantages and re-rolls, including in Catfights (see the 3D6 System).
Format
The book presents an extra on a single line, with its elements separated by //:
Name. Description // Strong / Smart / Cute // Heart points // Skills // Spells (difficulty) // Purr-ecious items
- The name.
- A short description of appearance and character. When it applies to an action, the extra may get re-rolls.
- The three Abilities.
- Heart points.
- Skills.
- Spells, with their difficulty in parentheses.
- Purr-ecious items.
Some extras also have a special ability, the equivalent of a Cattribute.