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Extras

Extras and monsters are built like simplified Kittens. They follow the same rules as Kittens for rolling dice, with advantages, disadvantages and re-rolls, including in Catfights (see the 3D6 System).

Format

The book presents an extra on a single line, with its elements separated by //:

Name. Description // Strong / Smart / Cute // Heart points // Skills // Spells (difficulty) // Purr-ecious items

  1. The name.
  2. A short description of appearance and character. When it applies to an action, the extra may get re-rolls.
  3. The three Abilities.
  4. Heart points.
  5. Skills.
  6. Spells, with their difficulty in parentheses.
  7. Purr-ecious items.

Some extras also have a special ability, the equivalent of a Cattribute.